Role of the Dice
A Daggerheart Actual Play Audio Adventure Podcast that blends fast-paced TTRPG action with the immersive feel of a vintage radio serial!
Sponsored by Emberscreen. A community designed, full customizable digital GM screen. Constantly being upgraded as a growing resource of GMs. EmberScreen - Digital GM Screen for Daggerheart
"Join us on a journey in the World of the Hinterlands, an original world created by DM David Bradley and the cast of Role of the Dice. Elder Too'maka is celebrated. Technology is rejected. Then, a secret act of betrayal shatters the peace. Join Anise, a young faerie witch, on the floating island of the Sunken Grove, her innocent eyes are opened wide to the horrors of the outside world."
Join our group of neurodivergent players from across the globe as they gather online to play Daggerheart. We focus on character-driven story, high-stakes action, intense character dialogue, and roleplay heavy moments, making every episode a thrilling adventure podcast.
-- This isn't just another actual play—it's an Audio Adventure. Each installment features carefully crafted soundscapes and atmospheric music to create a deeply immersive audio experience. Get ready for fantasy RPG stories that are quick, dynamic, and full of heroic fantasy!
-- If you love Daggerheart, actual play online content, and Discord TTRPG groups, subscribe now!
Thanks for listening. Until next time, be kind to yourself, and the world around you.
Bluesky https://bsky.app/profile/roleofthedice.bsky.social
Discord Daggerheart Role of the Dice https://discord.gg/r8HQSQPHyx
Theme Music by Ethan Airhart
Soundscapes and Music by Tabletop Audio https://www.tabletopaudio.com/
Graphics by Homebru https://bsky.app/profile/ebargenda.bsky.social
Artwork by Tyler Wike https://bsky.app/profile/baronblank.bsky.social
Cast Members
David Bradley - Daggermaster (DM)
"Jacqueline 'Lin' - Everest Whaley
"Maverick" - Ethan Airhart
"Pipperin" - Ian
"Anise" - Ron Craswell
Daggerheart is a Darrington Press publication. https://darringtonpress.com/
Thanks for listening. Until next time, be kind to yourself, and the world around you.
Role of the Dice
S1 Kyzor Saga Ep 3 - Jager's Travels
Use Left/Right to seek, Home/End to jump to start or end. Hold shift to jump forward or backward.
A Daggerheart Adventure Series. Lost in the frozen wilderness, a chance encounter with a polar bear leads our group to the welcoming town of Frostglen and its mysterious protectors. Seeking aid for their injured companion, they find themselves drawn into the vibrant life of this unique community, hinting at deeper secrets and potential alliances. Tune in to discover the unfolding mysteries and their role in Frostglen!
Thanks for listening. Until next time, be kind to yourself, and the world around you.
Role-of-the-Dice (@roleofthedice.bsky.social) — Bluesky
Role of the Dice Theme Music by Ethan Airhart
Music and Soundscapes by Tabletop Audio Tabletop Audio - Ambiences and Music for Tabletop Role Playing Games
Graphics by Homebru Homebrü (@ebargenda.bsky.social) — Bluesky
Daggerheart is a Darrington Press publication. Daggerheart - Daggerheart
The adventure began when a group of amnesiac travelers encountered Jaeger, a weathered hunter fighting a polar bear in the snowy wilderness. The party helped fend off the bear, with Paul the goblin scaring it away through shrieking while Wallace sustained serious injuries from direct combat. Jaeger, grateful for their assistance, provided the group with winter clothing from his wagon, including specially fitted items like a newsie cap for Paul's bat-like ears and a fox fur scarf for Bolete.
Kellen, discovering he possessed healing abilities, used herbs from his leather pouch to treat Wallace's wounds. While applying the treatment, he experienced a mysterious vision and spoke the word "besmir" while tracing a mystical sigil. The healing magic required the expenditure of hope points but successfully stopped the bleeding. When Kellen used the same technique on himself, he experienced a vision of weathered feminine hands and a cryptic message about his gift.
The party traveled with Jaeger toward Frostglen, a frontier town split by an icy river. The settlement featured distinct southern and northern districts, with the south dedicated to trade and merchants while the north contained weathered shacks. The town was protected by the Aurorians, distinctive elven-like beings whose skin displayed pale white and blue hues, with hair that radiated aurora-like colors. These guards wore chain mail adorned with the town's heraldry of a fox and seal in a circle.
Upon reaching Frostglen, Jaeger directed the group to the militia infirmary, suggesting they seek out Captain Rhynn. At the infirmary, they met Matilda, a young dragonborn healer with dark blue scales and bright blue eyes. The group revealed their mysterious condition - none of them could remember anything beyond the past few hours, save for some vague feelings of familiarity with each other. Matilda suggested they would need to speak with both Captain Blaine and the Aurorian chieftain to understand their situation.